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zedd

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Posts posted by zedd


  1. added "ignore scope" function for fov changer
    added "force double tap" function for awp & scout rage groups
    reworked movement trail
    improvements of autopeek
    possible fix of eventlogger crash
    a lot of perfomance improvements
    fixed all possible crashes
    fixed bug when some menu colors wasn't applies to custom
    fixed grenadehelper/movement recorder auto configurations reload on map change

    • Like 1

  2. Problems can occur because it is a major update, we have been working on this project for months and will continue to work. Please report all of these problems on Discord.

     

    Protection:
    - New Vac Bypass
    - Protections against some alloys

    Loader:
    - New loader
    - Now working on windows 8
    - Customized structure
    - Login system now added

    Cheat structure:
    - Login system removed now is by loader

    Cheat update: 
    Anti aim improvements, creation of new anti aims (Jittler, Static) LBY, BALANCE, ETC ETC.
    auto peek
    lby breaker + backtrack improve
    resolver + autostop improve
    Fixed websockets errors
    Desync chams ( properly logic for it )
    Hits can improve
    Multi point improve
    Hits can + multi point customize at menu
    Properly weapon groups
    Fixed chatbox errors
    minimum damage override
    transparent local scope
    slidewalk
    bugwalk
    now binds distinguish left/right alt or ctrl
    fakeduck indicator
    bomb information now shows plant site
    add icon to damage bar of bomb information
    real yaw offset
    accurate duck
    accurate stop
    accurate walk
    auto direction
    force low delta
    double tap improve 
    recoded overlap 
    recoded hide real angel 
    recoded desync on shoot 
    recoded fakelag jitter 
    improve fakelag logic
    fakelag triggers ( peek , air , switch weapon , break lagcomp .. etc)
    improved backtrack
    keybinds methods
    fixed bug when after change language of game and loading config with inventory items could cause crash
    musickits
    added more coins/medals
    separate weapons/agents/medals/musics
    non-draggable (yet) esp preview
    added sick warn when chat cant cannect to server
    improvements on esp preview
    added animations when tabs, sub-tabs switch
    new animation for navigation drawer
    The new loader API has been successfully developed
    Improved security
    new vac disabling bypass created by me based on the Daniel's bypass, but with a few new tricks
    Added some recursive complex checks against debugging and unauthorized analysis driver loading
    Added a new method to check if we are being debug by a kernel mode method
    next meta is to implement all our winapi usage inside a lazy loading wrapper to make it a hell to debug this without the proper import table taking a lot of time from possible crackers
    Using Scatter Mapping method instead of Manual Mapping
    Created Steam Injection method just for VAC Inhibition
    Updated anti dumping methods
    Added new anti debug tricks
    Updated the initial driver version was causing some BSOD's
    Half implemented Lazy Loading imports so our imports aren't shown in PE viewers or Debuggers making it even harder to Software Engineers
    added in-out fade for bullet tracer traces, make start position appear at gun muzzle effect position, corrected hit checking
    added desync chams color
    make able to switch hotkey mode of doubletap and hideshots
    fixed bug when binding on distinguish shift keys wasn't work
    fixed post-processing removal
    fixed rage aimbot weapons group being treated incorrect
    fixed bug when preview model chams being messed with world players chams
    fixed random crashs
    fixed auto scope issue 
    disable occlusion for chams
    fixed crashes
    better crash logging
    add grenades radius, add function to switch grenades timer bar
    add glow local filter
    add "preserve kill feed" feature
    add more sounds for hitmarker
    fix of thirdperson
    reverted back thirdperson distance
    add chams local filter, now all materials same for all filters, better filtering, added preserve hit chams
    rendering improvements that should increase fps
    better filtering of bullettraces, now able to set differ filters for traces and impacts


  3.  

    [BONUS FEATURE]

    - Added Overwatch Bypass in competitive new operation

    Now you can be careless and abuse the cheat in the new operation's competitors, so you can easily get ranks without being detected (But remember to be playing the operation's competitive competitors, this function is already activated automatically)
    - Fixed Crashs

    // 07.12
    added medals to inventory changer (warning: it will break previous configs with inventory items)

    // 06.12
    make queue system for image creation to prevent lagging (inventory / rank esp)
    added new aztec skybox

    // 05.12
    updated paintkits rarity

    // 04.12
    updated to latest game version
    added brokenfang agents, gloves
    added bomb information

    // 25.11 - 03.12
    moved hitmarker to new child "Custom HUD" in screen visuals tab
    moved visuals to new auto-position system (preparing for esp preview)
    added custom hitmarker
    added thickness for hitmarker lines
    fixed bug when in stickers list could be shown spraykits
    added auto zeus to auto knife
    added range visualization of knife / zeus
    added out of screen esp
    added quick reload
    added hp points to players esp

    // 07.11 - 24.11
    added chat group
    added rarity filters for paintkits
    added wear slider for stickers
    improved stickes popup window style
    added lobby error spam with different messages
    added lobby rank changer
    added namechanger
    added namechanger stealer
    added clantag changer
    added chat spam
    added checkmark animation
    make able to choose type of showing paths of movement records (none / all / active)
    make spectator list also work when localplayer is dead (for current spectating player)
    changed esp font
    esp now supports unicode symbols everywhere
    added auto knife with configurable preferences
    improved grenade path prediction precision (now it better than csgo's https://i.imgur.com/59Gy2GE.png p.s. white line is cheat preview, green line under white is previous throw, other green line is "cl_grenade_preview 1")

    • Thanks 2

  4. New Loader

    New anti DDOS protection (Goodbye DDOS)

    --------------------------------------------------
    added user avatar to menu with additional info
    added animation for navigation drawer
    optimized jumpbug
    improved movement recorder playback precision
    fov circles position now basis on recoil
    full rework of inventory tab, to make easy & visually create new items
    other menu-design improvements
    full rework of inventory group
    make items paintkits update instanstly in-game
    make selection appear on new entry when creating new record in movement recorder
    fixed possible crash when trying to add item in inventory when game not connected with network
    fixed assigned rarity for some agents
    added automatic fire for legitbot
    added jump shot for legitbot
    legitbot visual fov now basis on recoil
    added free look for movement record re-playing
    disabled unload (Could cause vacs)
    now using custom entrypoint
    with _crt
    and some corrections about angles sanity in trigger/aa/aim

    • Thanks 1

  5. fixed bug when after saving new configuration selection not be on it
    improved nearest hitbox selection in legitbot
    added weather modulation
    added velocity graph
    replaced previous jumpbug with new better for long jumps, previous is better for no-fall damage and was moved to "crouch bug"
    improved edge bug
    used 'infinity' symbol when selected unlimited max bullets count for silent aimbot
    global optimization SSE2 instructions
    separate autostrafe and bunnyhop
    make able to keybind autostrafe
    improved jumpbug (finally)
    fixed edgebug
    make switchable velocity indicator graph
    added animation for checkbox in-menu
    added animation when switching group in-menu
    added ripple effect for buttons in-menu
    added multidirectional autostrafer
    make able for automatic edge jump
    added edge jump auto duck
    added jumpbug with autojump
    fixed minimal sound esp alpha limit
    added "glow" chams type for players and additional color for it
    fixed alpha for additional viewmodel chams material (glow)
    optimized backtrack chams
    make move to start point without setting angles (movement recorder)
    increased precision of movement record playbacks
    improved smoke/decoy grenades path prediction
    added bloom modulation
    added fog modulation
    renamed nightmode to exposure
    expanded exposure factor bounds
    moved exposure/bloom/override colors to own child "Modulation"
    improved legitbot logic, now if default fov greater than silent's fov and silent is always enabled (max bullets = 0) cheat will use hybrid aim e.g. at first aims with smooth default fov and only then uses silent when it be able
    fixed radar teammate colors
    added rank to players esp based on images
    added runboost bot
    make able to override world and properties separately
    override color also modulates alpha now


  6. 1. grenade path prediction now also predicts HE grenade damage
    2. grenade path prediction now visualizes inferno explosion
    3. windows now saving previous using position
    4. make keybinds/spectator list windows slightly transparent


  7. 1. fix crash when killing with bayonet/m9 bayonet/gypsy jackknife
    2. add spectator list
    3. add custom fakelag factor
    4. remove movement recorder's cut/cut & resume hotkeys state in keybinds window
    5. make override colors for world/skybox works better
    6. now default minimal fov automatic adjusts by silent fov
    7. minor bugfixes and optimizations

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