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Posts posted by zedd
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- Fixed crashes due to csgo update
- fixed fps loss due to new csgo modulesRagebot is still under maintenance, next week it will be back! Thanks for your patience. Remembering that while the cheat was updating, we froze the customers' signature, that is, no one was harmed
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BAIMLESS UPDATE 01/04/2022
fixed autowall mindamage issues
hitscan logic improvements for backtrack records
fixed a lot of fps dropping issues and done global aimbot optimization
fixed issues with high head pointscales
major perfomance fixes
zeusbot now implemented
added real anti-aimbot addiction ( jitter , half - spin ) + range for this
added avoid side overlap for fake anti-aims
added extended lean ( like monolith.club )
reworked + improved automatic revolver logic
reworked networking stuff for double-tap
added zeus bot hitchance
added jitter move ( its not anti-aim, its jitter movement shit for break checks in resolvers, same like onetap v3,v4)
fixed really important bug inside Balance desync now its work stable, its was broken last 2 updatesConclusions.
1. Anti-aims are very good and stable now, we have a lot to strive for, but it will be much more difficult than now, but we will do it in the future. For example, DESYNC is working very well right now, and there are cool functions like fake-flick, avoid side overlap, extended lean
2. RageBot has been revised several times, ASM has fixed a lot of problems related to logic and optimization. ( hitscans, backtrack, animations, enemy selection )
3. Added things for easy use of the cheat, for example auto-zeus, auto-revolver, jitter-move.
4. The most important thing that ASM has done is Multi-Threading, it's really sooo important thing. You can read about it here - https://en.wikipedia.org/wiki/Multithreading_ (computer_architecture), this makes optimization very good, Multi-threading distributes the cheat functions to different threads and does not use them all in one thread, I'm not sure that this is even in the most popular cheats. This opens up a huge potential for optimizing the cheat, we naturally did not have time to transfer all the functions to Multi-threading because it is simply physically impossible, but most of them are already working in this mode and the FPS gain is really felt, in the future we will be able to improve this factor even more.A good configuration was released on the telegram:https://t.me/baimlessofc
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- Inventory changer available in free version
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Baimless free is available to all users, however it expires for the safety of all users, to keep a cheat completely safe we need to know who is using it before allowing access.
However it is still possible to renew for free and this topic will be to teach you how you will renew your Baimless Free
The cheat free is not paid, you need a coupon for the value to be zero, we will send the special free coupon on instagram, but first we need to verify your authenticity to provide the coupon
Once your Baimless runs out you will go to the "https://www.instagram.com/baimlessofc or https://discord.com/invite/SsVJ3ZGXBS" and call in the instagram or discord DM asking for cheat free activation, however you need to send some information in this DM
First you need to perform the following actions
1- Enter our Discord https://discord.com/invite/SsVJ3ZGXBS
2- Create a positive review of Baimless on any cheat-related forum or reddit and send us the post here (IT CANNOT BE IN THE BAIMLESS FORUM, YOU NEED TO DISCLOSE BAIMLESS ON ANOTHER WEBSITE) example: https://www.reddit.com/r/CSGOCheatsReddit/comments/rkvfqr/baimless_is_actually_great/
3- Follow us on instagram https://www.instagram.com/baimless.oficial/
4- Be subscribed to our youtube channel
https://www.youtube.com/channel/UCL_SoBT7SGA9NWT8Nje4VqQWe will only activate your cheat when you send proofs with screenshots. Remember to send the information in the instagram or Discord DM!
Don't flood the admins, your access will be checked manually and given to you
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Premium Version:
- Mirror Cam
- Keyboard shortcuts controller and user panelBaimless free:
Chams released for use- 1
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Free version:
Fixed problem that caused some users not to be able to use it due to hwid errorPremium:
fixed possible thirdperson issues
fixed inventory changer
fixed fov changer
fixed viewmodel fox and pos changer- 3
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Ragebot:
1. Recoded animation fix ( local , enemy )
2. Fixed a lot stuff inside aimbot, lagcompensation.
3. Fixed source-engine bugs ( eye position, incorrect velocity calculations )
4. Reworked prediction
5. Fixed LBY Breaker troubles for Balance Desync
6. Added FakeFlick exploit + side configuration for it
7. Added logical types for switch desync side ( jitter, freestand, anti-brute)
8. Fixed logical troubles inside mindamage, hitchance calculations
9. Fixed logical troubles inside hitbox selection, multi-points
10. Reworked safe-points
11. Improved Exploit system, double-tap now is more accurate, and its working like defensive dt in another p2c.
12. Added Hide-Shoots.
13. Fixed interpolation, latency, tick-base bugs with exploits.
14. New Resolver, more accurate and stable
15. Added Anti-Defensive for correct players who is using defensive double-tap + corrections inside aimbot for make Anti-Defensive work correctly.
16. Recoded Auto-stop, now its working with prediction information, and added few modes for it ( early , prefer accuracy ). Prefer accuracy is works like auto-stop between shots but with few accuracy boost things.
17. Corrections inside Back-Shoot system, now its more accurate than before.
18. Recoded Fake-Lags, added triggers (peek , move , jump , shot, reload ) , triggers limit and etc. + new fakelag modes ( factor , fluctate , adaptive)
19. Added Fake-lag after double-tap, just disable fake-lags if you wanna turn it off.
20.Added Double-tap recharge limit slider
21. Fixed bugs inside At-Target, freeStanding.
22. Added Step mode + Step factor for real anti-aims
23. Correction inside anti-aim system, now conditions is more friendly for all types of weapons and etc.
24. Fixed animations bugs for fake-ducks, now model is static and accurate
25. Added Accurate Walk, Accurate Stop
26. Recoded slowwalk, slidewalk, breakwalk
27. Bug fixes inside BuyBot
28. Added DoubleTap hitchance
Visuals:
New indicators:
- Rage Debug
- Last Damage
- Last hitFree version:
Now Baimless has a free version 😍
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- added vulnerable indicator
- added x-ray chams type
- bullet tracer nl style only for local
- aim tracer
- night mode
- prettier watermark
- kill spam
- new kill streak hud
- fixed ping indicator
- fixed bullettraces lines disapparing
- fixed colors of killstreak
- Fake Backwards
- edge and jump bug improvements
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- Local player animations now more accurate
- Local player fake-duck animations now more accurate ( static in thirdperson + static in first person )
- Fixed Animation state velocity calculation
- Fixed eye position stuff, now aimbot will be more accurate on land and while fake ducking
- Added check for disable smooth_height, for make crouch animations constantly ( fake_duck looks much more better with it)
- Fixed animation frame, for prevent copying cached bone data Fixed local player legs shuffle animation Fixed sequence Interpolation
- Fixed Bugs due to enemy hitboxes, now its more accurate
- Removed view model bob, so local player view model stop bobbing and gonna be static ( looks more good, than without it )
- Added a lot another small visual fixes for model animations (I'm too lazy to list them all)
- Added minimal damage override
- Added Invert Legs ( Yeah, its works properly, every game, every second, legs is 100% static
- Added legit desync
- Added desync automatic direction
- Reworked desync system, added 2 new modes for desync ( static, extended )
- static = something like default desync with low delta, without lower body breaker. ( same logic like static desync into onetap )
- extended = desync with lowerbody breaker and etc etc, so delta its maximum of possible. ( same logic like opossite desync into onetap )
- Reworked at target
- Reworked at automatic strafer, now its more fast and accurate
- Fixes into anti-aim logic, for example fix bug when weapon with burst mode ( glock, famas ), was shooting into ground when brust mode was enabled
- Fixed local player model leaning, its was really huge issue from last csgo update, a lot cheats still have wrong animations.
- Reworked automatic stop, now its more accurate, added new few modes for this ( accurate slide, full stop, fake walk)
- Added hold fire animation, now local player looks much more good, when shooting ( its always enabled, i dont see any reason to disable this stuff )
- added ping indicator
- fixed resolution change crash
- antiaim debug done completely
- desync chams (big thanks to texture:kiss: )
- accuracy improvements (backtracking fix)
- buybot
- randomize jitter
- fix issue in safe points it seems that when safe points it doesn't shoot in the head
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Changes to the Baimless system:
Now we have two versions "Legit and Rage (BETA)" in the loader, we made this change because ragebot is not 100% yet since csgo got a big update, we plan to update it but we don't want to disturb people who just want to play LEGIT. So the LEGIT version is a super stable and bug free version. Once the Baimless RAGE is more stable then things will get back to being the same before, we believe this won't take long, we will be working on the ragebot at full throttle to bring it back to the top and most importantly NO performance BUGS!
Don't worry, you won't be charged a penny for this service. In return, we will make more configs available and be able to separate the problems more sensibly
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RAGEBOT VERSION CHANGELOG:
- Fake duck animation was added
- Last Damage was added (visual feature)Regular version:
- Last Damage was added (visual feature)
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Some crashes fixed
Thirdperson fixed after csgo update
Auto peek 100% fixed -
RCS bug was fixed
auto pistol bug was fixed
auto peek was fixed
scope bug was fixed
some crashs was fixed
some ragebot logic was fixed
ideal tick was added
new auto stop options was added
slide walk was added
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- Some ragebot improvements and bugs fix
- inventory changer was fixed
- some crashs was fixed -
Ragebot is back but some functions have not been 100% fixed, we will need a little more time, however you can already enjoy some new functions!
The configs need to be redone
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- Fixed game for latest version of csgo
- fixed bugs and crashesWe have fixed the software for the latest CSGO update, however ragebot has not been 100% introduced for the new version, so it will be down for maintenance for now, but don't worry we are working on fixing ragebot for the new CSGO update
Ragebot will back soon
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Check out everything about the new Baimless update:
Lua discord: https://discord.gg/VvQ8mHcGQW
https://baimless.gitbook.io/baimless-lua/
Bugs can happen and they will all be fixed, if you need help contact support!
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Big things coming soon;)
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- Fixed problems that happened due to the CSGO update
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make able to change menu blur background effect factor
make preserve hit chams stay after player death
added skeleton esp for preview
added force spectate for thirdperson
fixed bug when navigation drawer overlaps other windows -
infrastructure:
- We changed the security system of the software because before it was unloading for some users
- Now if the site is under attack, the software will not be affectedadded force spectate for thirdperson
fixed bug when navigation drawer overlaps other windows
changed to new chat ws ip
optimized radar window
make clantag changer revert back to original clantag after disable, better synchronization- 1
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+ minimum damage logical improvments
- taser delay ( delay for taser in air )
- force override resolver ( flips enemy`s desync side )
- force safe points ( aimbot gonna shoot only on safepoints hitboxes)
- force head / backshoot ( aimbot gonna shoot only on head , and priority on backshoot , sometimes its can shoot body if enemy is lethal )
- force body aim ( you will always shoot body , tottaly ignore head )
- autowall 3d indicator
- double tap speed ( its something like tolerance on skeet , this value is how much ticks we gonna delete from max_tickbase , 9 = maximum speed , 2 = maximum accruacy)
- reworked double tap charging stuff
- deleted old double tap
- reworked autowall
- fixed bugs in autowall damage
- fixed bugs in hitchance
- added new maximum values for minimum daamge ( hp + 25)
- added adaptive visible / invisible damage
- reworked anti aim system
new anti-aim system list
- yaw offset
- jitter offset
- legit anti aim offset
- legit anti aim on key
- real conditions ( at target , freestanding , force safe- real , anti brute-force )
- anti bruteforce conditions ( bullet nearly , local shoot , land)
+ anti aim mode ( side-ways ) - when you press move right your antiaim flips to left , when you press move left your antiaim flips to right ( you told me tomorrow about this )
+ doubletap mode was reworked and backed to cheat
+ doubletap tolerance slider value
+ doubletap recharge slider value
+ tab logica. (local , enemy)
+ enemy logica conditions ( low health , in air , WITHOUT PITCH ( LEGIT AA , E -PEEK) , fake duck )
+ enemy logica performance ( body aim , safe points )
+ enemy mimimum health value slider
+ local player conditions ( low health , double-tap , fake-duck)
+ local player performance ( body aim , safe points )
+ local mimum local health value slider
+ a lot improvments in aimbot speed reaction
+ a lot improvments in stuff what depends at logica ( body aim , safe points , resolver ( check for legit players and etc )
+ disable post processing
+ disable fog
+ disable shadows
+ disable blood
+ disable teammates
- inverter conditions ( hotkey , dynamic body , switch )
- reworked anti back shoot
- dynamic body got new desync type , something like overflow + opossite combo
- reworked animation fix stuff for fakelags
- reworked fakelags
- added break lag compensation ( if you are peek enemy you got maximum values , its gonna be very hard to predict)
- reworked fakelag types ( factor = maximum values , adaptive = depends at local speed , fluctate = some tickbase tickcount calcucaltions for fakelags )
- reworked accurate walk ( walk , stop , duck)
( walk = start walking without delay , stop = stop local enemy without delay , duck = no limits if you are ducking )
- after autowall fixes some cheat stuff is improved too
- prediction
- autostop
- double tap
- accuracy -
// 27.03
moved to new site address
make able to switch auto fire
added force override resolver keybind
added force head / backshoot keybind
added automatic minimal damage calculation (set to 0 to get it work)
fixed crash when trying to use reveal overwatch not in demo// 23.03-26.03
make able to show only active/all keybind in keybinds window
redesign of no scope removal crosshair
added headshot text to hitmarker
added more info to watermark: ping, time
added reveal overwatch function to show suspect as just user in common demo
added grenade trail
visualize start position of auto peek
improved auto peek, fixed when it doesn't go back
save/load less info for movement recorder configs (it will not affect to previous configs)// 18.03-22.03
redesigned spectator list, keybinds windows
added bars thickness scaling by distance
added ragdoll gravity
fixed when ignore scope function doesn't work when custom view fov disabled
fixed movement records/grenade helper infos saving on workshop maps
fixed movement recorder crash when trying to reload configs while playing/recording existing record
fixed movement recorder cut/cut & resume keybinds not working properly
probably fix of weather modulation crash// 17.03
added grenade prediction filters
fixed desync chams now able to switch materials and properly change the color of it// 16.03
make able to set rainbow, rainbow speed in color picker// 12.03-15.03
added skeleton esp
make preview model also show xqz chams
fixed local chams pearleascent displaying in menu// 10.03-11.03
added far & dormant esp
better organization of chams tab
fixed sound rings appearing animation
render event logs over windows// 08.03-09.03
decrease minimal size of custom hud elements
added modelchanger- 1
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added background blur
make able to see only active weapon of player esp
Loader security improved
added blur for armor, health custom hud windows, decrease minimal size of elements
fixed grenade helper configs loading/saving
better organization of esp->render tab
Vac Bypass updated
Loader improvements
Baimless Update 5.0
in Updates
Posted
We present to all users a new experience version 5.0 is finally live!
The update has the ragebot recode and performance improvements, now Baimless delivers FPS to you and doesn't remove it! We are the only software on the market with auto FPS boost included.
We've added a lot of stuff so I'll summarize the update a bit:
- New menu
- New DESIGN options
- New injection screen
- Updated Vac Bypass
- Triggerbot per weapon
- Recoded visuals
- Ragebot recoded
- New customization buttons
- User-friendly screen including menu
- Added automatic FPS BOOST
- Crash fixed
- New animations
- Adjusted font size
- Adjusted window size
- New watermark
- More accurate Legitbot
- Fixed backtrack issues
- New visual options
- And much more!
Inject Baimless 5.0 now and enjoy!
NOTE: If any bugs exist, they will be fixed this week without fail!