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zedd

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Posts posted by zedd


  1. We present to all users a new experience version 5.0 is finally live!

    The update has the ragebot recode and performance improvements, now Baimless delivers FPS to you and doesn't remove it! We are the only software on the market with auto FPS boost included.

    • I would like to say that RAGEBOT has been officially released, however this is the first version of it, we know that we need to make improvements so we will dedicate the next few months to making RAGEBOT at the top, but trust us, we are the ONLY software of the moment that is still being updated, we will not rest to bring several news to all of you soon with constant updates.

    We've added a lot of stuff so I'll summarize the update a bit:
    - New menu
    - New DESIGN options
    - New injection screen
    - Updated Vac Bypass
    - Triggerbot per weapon
    - Recoded visuals
    - Ragebot recoded
    - New customization buttons
    - User-friendly screen including menu
    - Added automatic FPS BOOST
    - Crash fixed
    - New animations
    - Adjusted font size
    - Adjusted window size
    - New watermark
    - More accurate Legitbot
    - Fixed backtrack issues
    - New visual options
    - And much more!

    Inject Baimless 5.0 now and enjoy!
    NOTE: If any bugs exist, they will be fixed this week without fail!

     


  2. - Fixed crashes due to csgo update
    - fixed fps loss due to new csgo modules

    Ragebot is still under maintenance, next week it will be back! Thanks for your patience. Remembering that while the cheat was updating, we froze the customers' signature, that is, no one was harmed


  3. BAIMLESS UPDATE 01/04/2022

    fixed autowall mindamage issues
    hitscan logic improvements for backtrack records
    fixed a lot of fps dropping issues and done global aimbot optimization
    fixed issues with high head pointscales
    major perfomance fixes
    zeusbot now implemented
    added real anti-aimbot addiction ( jitter , half - spin ) + range for this
    added avoid side overlap for fake anti-aims
    added extended lean ( like monolith.club )
    reworked + improved automatic revolver logic
    reworked networking stuff for double-tap
    added zeus bot hitchance
    added jitter move ( its not anti-aim, its jitter movement shit for break checks in resolvers, same like onetap v3,v4)
    fixed really important bug inside Balance desync now its work stable, its was broken last 2 updates

    Conclusions.
    1. Anti-aims are very good and stable now, we have a lot to strive for, but it will be much more difficult than now, but we will do it in the future. For example, DESYNC is working very well right now, and there are cool functions like fake-flick, avoid side overlap, extended lean
    2. RageBot has been revised several times, ASM has fixed a lot of problems related to logic and optimization. ( hitscans, backtrack, animations, enemy selection )
    3. Added things for easy use of the cheat, for example auto-zeus, auto-revolver, jitter-move.
    4. The most important thing that ASM has done is Multi-Threading, it's really sooo important thing. You can read about it here - https://en.wikipedia.org/wiki/Multithreading_ (computer_architecture), this makes optimization very good, Multi-threading distributes the cheat functions to different threads and does not use them all in one thread, I'm not sure that this is even in the most popular cheats. This opens up a huge potential for optimizing the cheat, we naturally did not have time to transfer all the functions to Multi-threading because it is simply physically impossible, but most of them are already working in this mode and the FPS gain is really felt, in the future we will be able to improve this factor even more.

    A good configuration was released on the telegram:https://t.me/baimlessofc


  4. Baimless free is available to all users, however it expires for the safety of all users, to keep a cheat completely safe we need to know who is using it before allowing access.

    However it is still possible to renew for free and this topic will be to teach you how you will renew your Baimless Free 

    The cheat free is not paid, you need a coupon for the value to be zero, we will send the special free coupon on instagram, but first we need to verify your authenticity to provide the coupon

    Once your Baimless runs out you will go to the "https://www.instagram.com/baimlessofc or https://discord.com/invite/SsVJ3ZGXBS" and call in the instagram or discord DM asking for cheat free activation, however you need to send some information in this DM

    First you need to perform the following actions

    1- Enter our Discord https://discord.com/invite/SsVJ3ZGXBS
    2- Create a positive review of Baimless on any cheat-related forum or reddit and send us the post here (IT CANNOT BE IN THE BAIMLESS FORUM, YOU NEED TO DISCLOSE BAIMLESS ON ANOTHER WEBSITE) examplehttps://www.reddit.com/r/CSGOCheatsReddit/comments/rkvfqr/baimless_is_actually_great/
    3- Follow us on instagram https://www.instagram.com/baimless.oficial/
    4- Be subscribed to our youtube channel
    https://www.youtube.com/channel/UCL_SoBT7SGA9NWT8Nje4VqQ

    We will only activate your cheat when you send proofs with screenshots. Remember to send the information in the instagram or Discord DM!

    Don't flood the admins, your access will be checked manually and given to you

     

     

    image.png.31d91c0839770b7522a2fbe44f343bb0.png

     

    image.png.0ded72b38a4acb8dc57e52aa9753b052.png

    image.png.d0cfc2ad84d1ebba91255d4ff9fa4c2e.png

     

     

    image.png

    image.png


  5. Free version:
    Fixed problem that caused some users not to be able to use it due to hwid error

    Premium:
    fixed possible thirdperson issues
    fixed inventory changer
    fixed fov changer
    fixed viewmodel fox and pos changer

    • Like 3

  6. Ragebot:

    1. Recoded animation fix ( local , enemy ) 
    2. Fixed a lot stuff inside aimbot, lagcompensation.
    3. Fixed source-engine bugs ( eye position,  incorrect velocity calculations )
    4. Reworked prediction
    5. Fixed LBY Breaker troubles for Balance Desync
    6. Added FakeFlick exploit + side configuration for it
    7. Added logical types for switch desync side ( jitter, freestand, anti-brute)
    8. Fixed logical troubles inside mindamage, hitchance calculations 
    9. Fixed logical troubles inside hitbox selection, multi-points
    10. Reworked safe-points
    11. Improved Exploit system, double-tap now is more accurate, and its working like defensive dt in another p2c.
    12. Added Hide-Shoots.
    13. Fixed interpolation, latency, tick-base bugs with exploits.
    14. New Resolver, more accurate and stable
    15. Added Anti-Defensive for correct players who is using defensive double-tap + corrections inside aimbot for make Anti-Defensive work correctly.
    16. Recoded Auto-stop, now its working with prediction information, and added few modes for it ( early , prefer accuracy ). Prefer accuracy is works like auto-stop between shots but with few accuracy boost things.
    17. Corrections inside Back-Shoot system, now its more accurate than before.
    18. Recoded Fake-Lags, added triggers (peek , move , jump , shot, reload ) , triggers limit and etc. + new fakelag modes ( factor , fluctate , adaptive)
    19. Added Fake-lag after double-tap, just disable fake-lags if you wanna turn it off.
    20.Added Double-tap recharge limit slider 
    21. Fixed bugs inside At-Target, freeStanding.
    22. Added Step mode  + Step factor for real anti-aims 
    23. Correction inside anti-aim system, now conditions is more friendly for all types of weapons and etc.
    24. Fixed animations bugs for fake-ducks, now model is static and accurate 
    25. Added Accurate Walk, Accurate Stop
    26. Recoded slowwalk, slidewalk, breakwalk
    27. Bug fixes inside BuyBot 
    28. Added DoubleTap hitchance


    Visuals:
    New indicators:
    - Rage Debug
    - Last Damage
    - Last hit

    Free version:

    Now Baimless has a free version 😍

    Screenshot_24.thumb.png.ae5d8bdb1fb3cffe90fcf275ba6d8e5f.png
     

     


  7. - added vulnerable indicator
    - added x-ray chams type
    - bullet tracer nl style only for local
    - aim tracer
    - night mode
    - prettier watermark
    - kill spam
    - new  kill streak hud
    - fixed ping indicator
    - fixed bullettraces lines disapparing
    - fixed colors of killstreak
    - Fake Backwards
    - edge and jump bug improvements
     


    • Local player animations now more accurate 
    • Local player fake-duck animations now more accurate ( static in thirdperson + static in first person )
    • Fixed Animation state velocity calculation 
    • Fixed eye position stuff, now aimbot will be more accurate on land and while fake ducking
    • Added check for disable smooth_height, for make crouch animations constantly ( fake_duck looks much more better with it)
    • Fixed animation frame, for prevent copying cached bone data Fixed local player legs shuffle animation Fixed sequence Interpolation
    • Fixed Bugs due to enemy hitboxes, now its more accurate
    • Removed view model bob, so local player view model stop bobbing and gonna be static ( looks more good, than without it )
    • Added a lot another small visual fixes for model animations (I'm too lazy to list them all)
    • Added minimal damage override
    • Added Invert Legs ( Yeah, its works properly, every game, every second, legs is 100% static
    • Added legit desync
    • Added desync automatic direction
    • Reworked desync system, added 2 new modes for desync ( static, extended )
    • static = something like default desync with low delta, without lower body breaker. ( same logic like static desync into onetap )
    • extended = desync with lowerbody breaker and etc etc, so delta its maximum of possible. ( same logic like opossite desync into onetap )
    • Reworked at target
    • Reworked at automatic strafer, now its more fast and accurate
    • Fixes into anti-aim logic, for example fix bug when weapon with burst mode ( glock, famas ),  was shooting into ground when brust mode was enabled
    • Fixed local player model leaning, its was really huge issue from last csgo update, a lot cheats still have wrong animations.
    • Reworked automatic stop, now its more accurate, added new few modes for this ( accurate slide, full stop, fake walk) 
    • Added hold fire animation, now local player looks much more good, when shooting ( its always enabled, i dont see any reason to disable this stuff )
    • added ping indicator
    • fixed resolution change crash
    • antiaim debug done completely
    • desync chams (big thanks to texture:kiss: )
    • accuracy improvements (backtracking fix)
    • buybot
    • randomize jitter
    • fix issue in safe points it seems that when safe points it doesn't shoot in the head

  8. Changes to the Baimless system:

    Now we have two versions "Legit and Rage (BETA)" in the loader, we made this change because ragebot is not 100% yet since csgo got a big update, we plan to update it but we don't want to disturb people who just want to play LEGIT. So the LEGIT version is a super stable and bug free version. Once the Baimless RAGE is more stable then things will get back to being the same before, we believe this won't take long, we will be working on the ragebot at full throttle to bring it back to the top and most importantly NO performance BUGS! 

    Don't worry, you won't be charged a penny for this service. In return, we will make more configs available and be able to separate the problems more sensibly

    ======================================

    RAGEBOT VERSION CHANGELOG:
    - Fake duck animation was added
    - Last Damage was added (visual feature)

    Regular version:

    - Last Damage was added (visual feature)

    unknown.png.c589b5be9373509f61ec7aa8ed34b6e1.png


  9. RCS bug was fixed
    auto pistol bug was fixed
    auto peek was fixed
    scope bug was fixed
    some crashs was fixed
    some ragebot logic was fixed
    ideal tick was added
    new auto stop options was added
    slide walk was added
     


  10. - Fixed game for latest version of csgo
    - fixed bugs and crashes

    We have fixed the software for the latest CSGO update, however ragebot has not been 100% introduced for the new version, so it will be down for maintenance for now, but don't worry we are working on fixing ragebot for the new CSGO update

    Ragebot will back soon

    • Thanks 1

  11. make able to change menu blur background effect factor
    make preserve hit chams stay after player death
    added skeleton esp for preview
    added force spectate for thirdperson
    fixed bug when navigation drawer overlaps other windows


  12. infrastructure:
    - We changed the security system of the software because before it was unloading for some users
    - Now if the site is under attack, the software will not be affected

    added force spectate for thirdperson
    fixed bug when navigation drawer overlaps other windows
    changed to new chat ws ip
    optimized radar window
    make clantag changer revert back to original clantag after disable, better synchronization

    • Thanks 1

  13. + minimum damage logical improvments
    - taser delay ( delay for taser in air )
    - force override resolver ( flips enemy`s desync side )
    - force safe points ( aimbot gonna shoot only on safepoints hitboxes)
    - force head / backshoot ( aimbot gonna shoot only on head , and priority on backshoot , sometimes its can shoot body if enemy is lethal )
    - force body aim ( you will always shoot body , tottaly ignore head )
    - autowall 3d indicator 
    - double tap speed ( its something like tolerance on skeet , this value is how much ticks we gonna delete from max_tickbase , 9 = maximum speed , 2 = maximum accruacy)
    - reworked double tap charging stuff
    - deleted old double tap 
    - reworked autowall
    - fixed bugs in autowall damage
    - fixed bugs in hitchance 
    - added new maximum values for minimum daamge ( hp + 25)
    - added adaptive visible / invisible damage
    - reworked anti aim system
    new anti-aim system list
    - yaw offset 
    - jitter offset
    - legit anti aim offset
    - legit anti aim on key
    - real conditions ( at target ,  freestanding , force safe- real  , anti brute-force )
    - anti bruteforce conditions ( bullet nearly , local shoot , land)
    +   anti aim mode ( side-ways ) - when you press move right your antiaim flips to left , when you press move left your  antiaim flips to right ( you told me tomorrow about this )
    +    doubletap mode was reworked and backed to cheat
    +   doubletap tolerance slider value
    +   doubletap recharge slider value
    +   tab logica. (local , enemy)
     +  enemy logica conditions ( low health , in air , WITHOUT PITCH ( LEGIT AA , E -PEEK) , fake duck )
     +  enemy logica performance ( body aim , safe points )
     +  enemy mimimum health value slider
     +  local player conditions ( low health , double-tap , fake-duck)
     +  local player performance ( body aim , safe points )
     +  local mimum local health value slider
     + a lot improvments in aimbot speed reaction
     + a lot improvments in stuff what depends at logica ( body aim , safe points , resolver ( check for legit players and etc )
    +   disable post processing
    +   disable fog
    +   disable shadows
    +   disable blood
    +   disable teammates
    - inverter conditions ( hotkey , dynamic body , switch )
    - reworked anti back shoot
    - dynamic body got new desync type , something like overflow + opossite combo
    - reworked animation fix stuff for fakelags
    - reworked fakelags 
    - added break lag compensation ( if you are peek enemy you got maximum values , its gonna be very hard to predict)
    - reworked fakelag types ( factor = maximum values , adaptive = depends at local speed , fluctate = some tickbase tickcount calcucaltions for fakelags )
    - reworked accurate walk ( walk , stop , duck) 
    ( walk = start walking without delay , stop = stop local enemy without delay , duck = no limits if you are ducking )
    - after autowall fixes some cheat stuff is improved too
    - prediction
    - autostop
    - double tap 
    - accuracy


  14. // 27.03
    moved to new site address
    make able to switch auto fire
    added force override resolver keybind
    added force head / backshoot keybind
    added automatic minimal damage calculation (set to 0 to get it work)
    fixed crash when trying to use reveal overwatch not in demo

    // 23.03-26.03
    make able to show only active/all keybind in keybinds window
    redesign of no scope removal crosshair
    added headshot text to hitmarker
    added more info to watermark: ping, time
    added reveal overwatch function to show suspect as just user in common demo
    added grenade trail
    visualize start position of auto peek
    improved auto peek, fixed when it doesn't go back
    save/load less info for movement recorder configs (it will not affect to previous configs)

    // 18.03-22.03
    redesigned spectator list, keybinds windows
    added bars thickness scaling by distance
    added ragdoll gravity
    fixed when ignore scope function doesn't work when custom view fov disabled
    fixed movement records/grenade helper infos saving on workshop maps
    fixed movement recorder crash when trying to reload configs while playing/recording existing record
    fixed movement recorder cut/cut & resume keybinds not working properly
    probably fix of weather modulation crash

    // 17.03
    added grenade prediction filters
    fixed desync chams now able to switch materials and properly change the color of it

    // 16.03
    make able to set rainbow, rainbow speed in color picker

    // 12.03-15.03
    added skeleton esp
    make preview model also show xqz chams
    fixed local chams pearleascent displaying in menu

    // 10.03-11.03
    added far & dormant esp
    better organization of chams tab
    fixed sound rings appearing animation
    render event logs over windows

    // 08.03-09.03
    decrease minimal size of custom hud elements
    added modelchanger

    • Like 1

  15. added background blur
    make able to see only active weapon of player esp
    Loader security improved
    added blur for armor, health custom hud windows, decrease minimal size of elements
    fixed grenade helper configs loading/saving
    better organization of esp->render tab
    Vac Bypass updated
    Loader improvements

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