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Posts posted by zlebitch
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- More Suggestions -
1- Add custom health color
2- Change the grenade tracer in beta (stay warning)
3- Add backtrack chams -
The beta is missing more than normal and it's very difficult to inject the beta. I really noticed the difference in doubletap and predict but the software still needs a better recharge
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- ESP Suggestions -
1- Make the grenade prediction more clean (remove the green ball)
2- Improve the autopeek indicator on ground
3- Add ''Material'' chams on chams type
4- Add Weapon chams;glow
- Rage Suggestions -
1- Improve the doubletap recharge
2- Improve the doubletap ticks for 14-16
3- Add more ticks on fakelag
4- Improve predict
5- Add freestanding ON KEY / bind
- Skins Suggestions -
1- Add default skin on knifes
2- Add option to use skins from other weapons (example: scar20 - dragon lore)
- Misc Suggestions -
1- Auto throw on grenade helper
2- Add custom scope size
Suggestions for Baimless 4.0
in Suggestions
Posted · Edited by zlebitch
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| Suggestions for baimless 4.0 |
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(Rage)
- Remake the doubletap (add Offensive and Defensive options)
(offensive - 14/15t ; defensive - 12/13t with better teleport)
- Add more fakelag ticks
- Improve the prediction
- Add manual anti aim
- Add freestanding on key
- Improve the resolver
(Visuals)
- Remake the visuals style (make a more clean ex: supremacy, onetap, skeet)
- Add static legs on air
- MAKE THE AUTOPEEK GROUND INDICATOR MORE CLEAN
- Make the Keybinds and Spectators indicators more clean
the keybinds and spectators tab are so BIG
or just add a size configuration
- Add viewmodels esp (chams,glow)
- Improve the backtrack chams
- Remove the tab of colors (just add a color picker on functions)
example: autopeek [color]
- Make the grenade prediction more clean (remove the green ball and ''aw'' tracer)
(Misc)
- Make the movement better (auto strafer are not so good for circle strafe and etc)
- Add auto throw and silent throw on grenade helper
- Add vanilla knifes on inventory changer (default m9 bayonet etc)
- Improve the Lua API (better organization and functions)
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